- Joined
- Mar 19, 2023
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- 1,310
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- 3
I was recently doing a bit of replay of the yakuza games and thought a thread might be good. I've played 0-6 and a bit of LAD 7. My favs are in this order: 0,2,4,1,5,6,3,7. 1 and 2 have the kiwami name in them. 0 is a must play, the most epic story with amazing bosses and characters, great 80s neon japan kamurocho art style, Kiryu's origin story as far as a yakuza, the mysterious winding story, it's fantastic. The main vital story is the first 3 games- 0,1,2. Where Kiryu is in process of becoming a legend despite not really being formally a part of a yakuza family. With 3 it shifts to a tropical island and has a slower story with an orphanage and such which is a shift from the epic yakuza crime dramas of kamurocho etc so it's not the most well liked one. Also RGG did very little to remaster it so it looks by far the worst of the pc remasters-remakes. It does have a typical yakuza story though just later on.
With 4 we got fantastic new main characters to play, like Saijima and Akiyama. So there's a lot there and of the multiple playable characters games it's the best one. 5 is similar but it gets a little too lost and confusing with 5 characters to play and their stories. Both 2 and 6 were remade with a new graphics engine so look the best but take a lot more resources then you'd think, but they also have the most QOL improvement. 6 was supposed to be Kiryu's swan song but since then we've seen kiryu in almost every game related to the yakuza series which is not really to my taste. 6 also doesn't have the best story either, it's corny and over the top even for yakuza series.
7 was ichiban the new main protag but also featured turn based combat which I loathe. So I only played it a bit, might try it again now that there's a mod that switches back to the classic combat style. They wanted a more party type game there but to me it just adds too much to the fighting other than fighting, turn based is more of a deliberate strategy for a tactical experience which doesn't work too well imo. It's too much time involved for all the street fights you can't avoid in this series and thus is a huge time sink for just picking up loot. It's a strategy to add playtime artificially imo.
With 4 we got fantastic new main characters to play, like Saijima and Akiyama. So there's a lot there and of the multiple playable characters games it's the best one. 5 is similar but it gets a little too lost and confusing with 5 characters to play and their stories. Both 2 and 6 were remade with a new graphics engine so look the best but take a lot more resources then you'd think, but they also have the most QOL improvement. 6 was supposed to be Kiryu's swan song but since then we've seen kiryu in almost every game related to the yakuza series which is not really to my taste. 6 also doesn't have the best story either, it's corny and over the top even for yakuza series.
7 was ichiban the new main protag but also featured turn based combat which I loathe. So I only played it a bit, might try it again now that there's a mod that switches back to the classic combat style. They wanted a more party type game there but to me it just adds too much to the fighting other than fighting, turn based is more of a deliberate strategy for a tactical experience which doesn't work too well imo. It's too much time involved for all the street fights you can't avoid in this series and thus is a huge time sink for just picking up loot. It's a strategy to add playtime artificially imo.