I see lots of articles about DLSS2 and DLSS3 which are separate tech but using same base name and this is done to fool people by invidia(envy in latin btw). It's done for managing the market by this virtual monopoly, in fact nvidia likely owns AMD via esoteric stock manipulation, same board members, shell companies and such. Same could be said for the other giants likely all owned by the same group of central bankster jewmasontranny cultists. But getting to the point, DLSS2 is simply a fancy form of AA. It uses some algos/AI to do it better than in the past though. The resolution is lower and then the AA makes it look more like the desired resolution. So depending on the settings say you want 2k/1440p, performance setting in dlss2 is likely rendered at 1k or 1080p, HALF the set resolution then they apply fancy AA "dlss2" to it to make it LOOK like it's 2k but with artifacting, ghosting, flickering and such here and there. This is supposedly so 700$ gpus can handle the resolutions but not really since it's just lower resolution that uses fancy AA to approximate higher resolutions. Snakes in a barrel my friend. The last generation that was accurate was Pascal or 1060/70/80 which could do native resolutions no dlss tricks but also no RT which is largely not obtainable even now without tricks of marketing, herd brainwashing and etc Pascal was proven by the pudding of the laptop gpu, there was little to no variation of performance in gaming benchmarks between the laptop versions and the desktop ones. With rtx cards it's 20% or more lower perf for the same named card. My 2060m 90w is at least 20% performance lower than the 2060 desktop card but uses the same name. And the higher tier you go the wider the gap 40-50-60% or more gap for xx70/80/90 all with the same name for laptop gpus. That's fraud that a monopoly gets away with. Now DLSS3 is a totally separate technology. It's the Algo/AI generating fake frames guesses in between real frames to boost the fps. The DLSS name may be true, deep learning super sampling, but it can't be true as related to the earlier DLSS2 since they do different things. They should have called it Frame Generation separately like Ray Tracing is a separate tech that relies on these two for higher fps output. This isn't AA it's using DLSS2/AA and then guessing frames that have DLSS2 applied to them. In games you'll need to enable both to get high apparent fps and the lower resolution but upscaled via fancy AA version.