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I did run through pragmata with all the fling trainer cheats enabled and it does have some good things about it. Vertical levels are a nice extender, some nice scenery when you're not in the generic science type labs(very similar to starfield btw), nice different weapons you can use although they're nothing amazing or extraordinary like the old Ratchet and Clank series had. It does run well on a now low end gaming laptop. It doesn't look amazing for the hardware use but good enough. It's nowhere near as amazing looking as the sony ports and others are using the same equipment. Having played Stellar Blade through the campaign twice before this, pragmata nowhere near as good looking.

For the price it's terribly short and I feel like those who paid it really got the shaft, which is fairly common with modern aaa games.

There are way too many menus and useless animations and confirmation screens and upgrades and such. I felt like I was playing a menus confirm close game at the central camp and other places. Way too many logs, holograms and such about a bland story of saving Earth from some black stuff and bad robots tied to it somehow.

One REALLY nice thing is you can skip pretty much all of the cutscenes and memory holograms and such. It's padding nothing more. Without that it's even shorter than the main game which howlongtobeat gives as like 11 hours!!

I wasn't too impressed by the generic science space station environments and the repetitive combat with the hacking which gets OLD fast. I used mega damage and one hit kill in the fling trainer to just use the guns most of the time when the hacking isn't forced.

The story seemed generic and kinda twisted. So a human cares more about the little weird looking "girl" robot than his shipmates. Very weird "dad" to a creepy little girl robot. He dies for a robot so he is just a tool for the robot and when he serves his purpose this little girl Chucky goes on to more I guess not sure. I wasn't too interested and there isn't really any impetus for a replay since it's so generic and repetitive tbh. I'm guessing with the cheats it took me less than 10hrs probably 8hrs at the most to complete.

The same enemies most of the time in a wave shooter type of thing isn't too imaginative. Very predictable when they'll show up over and over til you clear them then the door opens etc Hack multiple locks to then open up the big lock is most of the game as well. There is some exploration but not much, just some higher difficulty "red key rooms" to get ever more loot. The amount of upgrades is mind boggling and those who try to get them are like hamsters on a wheel imo.

It's not a terribly good game but on a huge discount like 80 90 percent it will be ok for a dozen hours I guess. It's only like 35gb which is nice when every other game seems to be 100+gb in the aaa space now.

Dead Space and Prey are MUCH better games in almost every way and this def took a lot of inspiration from them in different aspects. I thought the dad buddy to a creepy looking girl robot was strange tbh def a turnoff to me.

I'd say it's a 5-6 out of 10. Nothing amazing but passable, not worth the full price or close to it.
 
I foolishly tried Mouse PI again with the new patch and it was going good until I had to alt tab out or some other thing and it locked up may computer requiring a restart to be able to use it. I really do want to play MPI but it's just one problem after another with this game for my system. I'm not saying I might be foolish again and try to reinstall it.

I'm def out of games I want to play rn. Still playing Stellar Blade here and there but after 3 playthroughs, outfit modding and such it is getting to be put on the shelf for a while.
 
So I booted up Dark Souls 3 again after a long while years really since I've played it consistently. It's such a great game, I love the amazing scenery, the faux Gothic architecture and the knights and dragons aesthetic. It was the first DS game I played and it wowed me back when. I've since played 2, some of DS1 remastered which for some reason I never got into can't remember why and of course the really good Elden Ring. ER isn't quite as good as DS2 or DS3 to me.

So I forgot that the character I was using hadn't done all of the main game so I got to where I could go fight the last boss. Then I went and did both of the DLCs which are not long, especially due to the fact that I use a trainer. I wouldn't bother with games as hard as DS without one, not worth the frustration and I'm not interested in becoming a joystick timing hero and the time that takes to master in order to actually not get really frustrated playing such a great game. Games are for fun not for frustration nor mastering some beats and timing skills that are only good for a game mostly.

That character was pretty far along though, just a few of the last bosses and optional levels I had to consult a walkthrough to find. So I've seen the whole game and all its dlcs. Still great and sometime I'll start a new game or ng+. Might delve back into Elden Ring and DS2 as well.
 
I also grabbed the recently bypassed First Berserker Khazan which is a DS clone of sorts but a different aesthetic that's not really knights and dragons but more of a Norse themed game. It's pretty good if not as good as any of the fromsoft souls games. Snappy, runs amazing even on an HDD and is entertaining. It does seem a bit generic though. Thankfully it's a UE4 game that is mostly static environments which is likely the main reason it runs so well. The enemy models are not as good as DS3 or ER but they are pretty nice. It also doesn't have the grandeur and monumental landscapes that fromsoft souls games do.

But so far it's a fine game that is a newer souls type of game. It's certainly better than another souls clone, AI Limit. I'll probably keep playing and finish it sometime. Most of the other major games that have been bypassed not using hyper visor are way too big for my available storage capacity, 100gb+ and if you use steamrips you need double the dl space, hard to do for me. I'd need to purchase another SSD that would need to be at least 500gb in size to grab a few of these newer bypassed games. There's nothing that really seems worth that effort to me. After the disappointing KCD2 and HFW which are both over 100gb it's hard to think most of the current crop of huge major games would be worth it.
 
I am replaying Dark Souls 3 just as to have something to play. So that's going as usual. Smaller game size, takes minimal resources to run and look good, still love the art style above any of the fromsoft souls games.

So I grabbed Elden Ring Nightreign and had a hard time getting it started. Once I did I tried the FLing trainer and haven't solved it yet. There is some problem bypassing the EAC and the trainer won't run or the game will immediately crash with it running. So idk. I was reading for offline SP only play it's really not worth the trouble. So I deleted it and am done with it for good.

I got Dragonsword which is a korean cutesy type game that does have fantastic art style. I have to say they ruin it with typical asian games over the top long winded constant dialogue, cutscenes and just way too many sub systems and such. It gets tedious and wears out the fun pretty quickly. There is almost more focus on these beaurecratic administartive systems than the hands on gameplay and it's not fun. Constantly having to skip the long annoying dialogues is another thing that wears thin.

On the plus side is the nice looking art style and open world. This game gives me Tears of the Kingdom clone vibes down to the enemy types stationed throughout the world. The art style and the like. It's strange how another korean game, Stellar Blade, got so much right. I think if the makers of this game emulated that more it would have been MUCH better. This is a UE game but doesn't feel as generic as Khazan does. If Khazan had used a similar art style with more vibrant colors it would be a better more engaging game. Khazan runs well also for a UE game.

I'm not sure I'll see Dragonsword through due to the mentioned drawbacks. They just suck the fun out of it for me.

I might grab the recently cracked Crimson Desert but I'll have to delete a few games and dig into my other storage drives to get it onto an SSD at the least. It is a full UE5 game so I'll def have to run it at low settings to get a decent graphics experience. Other than that it's really playing some of these marginal games like Khazan and Dragonsword and replays of old games like Dark Souls 3. Maybe a replay of Elden Ring at some point idk.
 
Just replaying Khazan Berserker which is a fairly good Souls clone. For a UE game it runs really well and looks pretty good. I finished it and then grabbed a fully done save for a new game and switched to a female character which is nice for a replay since a lot of the cutscenes are skipped automatically. I'm not too interested in the story but the gameplay and world. It's much more restricted than Dark Souls games are with mostly linear levels that look all pretty much the same over about 3-4 different types of terrain.

They just don't make them like Dark Souls 3 and similar anymore. UE encourages way too much off the shelf assets and such. Likely it also encourages more AI level building so the handcrafted feel isn't there with UE games. Sadly all you have today is UE, Unity and game or developer custom engines. The custom engines are usually better than the cookie cutter ones like UE or Unity. Ironically it's usually always the "streamlined" cookie cutter engines that are optimized the worst and look worse unless you can overpower them with your $5k system. Unity can be a game killer like with Mouse PI for my system, it's a mess of crashes and bad developers.

Khazan is probably good for just this replay then there's not much else to it. It won't age like wine like Dark Souls 3 or probably Elden Ring((which is not as good as DS3 to me). I do like the art style of Khazan and the cinematics are nicely done comic book style. One thing they really missed was what is called the "gooner" aspect.

Stellar Blade is an excellent game without it but the icing on the cake is the gooner eye candy aspect. Khazan doesn't have it at all. You can get mods to make it more like that but they're hit or miss. Khazan would have been so much better if they had modes where you could play as the female NPCs and others and given you the option to switch costumes etc How is it that the devs and such don't realize that most of the gaming community for games like that are males? One of the most famous gooner icons is 2B from Nier Automata. There is in almost any game that can be modded a 2b mod for it. Devs and pubs are idiots for not having these options built in.
 
To clarify I got to the last level of Khazan and just couldn't handle the obnoxious trial and error aspect of the moving ledges which you had no idea how they would move beforehand. So it became a trial and error frustration fest. I DO NOT LIKE frustration in games, that's not why I play games and it does not add anything good to the game. I do not like dying and having to go back over again to figure out what is next. I did that several times on the way to the chaos lord and I just got sick of it just to get to the final boss.

It was much easier to grab a fully done save game and start a ng+ with everything done so I could take my pick of the coolest armor and weapons for a re run. The stats of the armor and such make no difference as I use a Fling trainer to negate the grind. So one hit kill, invincible, move twice as fast etc cut down the annoyances of souls games a lot so I can just explore and see the world and such without frustration. I wouldn't play any souls game or most games sans a trainer to negate the annoyances and make it a fun game to play. Frustrations I have plenty of IRL I don't need or want them in games.
 
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