So on another problem w this game the missions are jewstars way or nothing. In many you are actually playing escort unknowingly so once you know that, the motive is to just use explosive ammo and take the enemies out as quickly as possible, no tactical combat at all. Companions should just be invulnerable period so you can actually play and worry about your own health instead of failing a mission because you weren't watching when a companion rushed out into the open and got shot. So dumb.
Another one is that you have to drive wagons and such it's not an option or not drive wagons, missions are on rails while the open world part is not, terrible disconnect. In bounties you can at least do it w some freedom as long as they are wanted dead or alive. Alive you have to be careful, suggesting some stealth. And stealth is pitiful in this game, npcs are eagle eyes, even if you use a throwing knife. Thus another example of just going in guns blasting. In the first indian mission, you are almost required to jump into a wagon to have any hope of stealth. If you don't and try to get into the oil field office via stealth it's almost impossible. And IF you do get into the office with perfect stealth it's all for nothing anyways as the scripted window jump lands you in the middle of enemies, ridiculous. So it's pointless to do stealth there in the end. The only time stealth works is when the script requires it and thus turns down or off the npc eagle eyes.
One problem with this is that the missions lock what side missions and such are locked behind them. So you can play ch2 for a long time but at some point there won't be anything left to do outside the missions to unlock more side stuff. After ch3 it gets really stupid as far as main missions, nonsensical stuff which you must blindly go through with like a slave.
What needs to be available is NON-story mode where all side missions and such are available in each region, maybe just lock it to the region via a completeness counter but don't require doing story missions to unlock. Have an open camp that moves to each of them with hunting, fishing, robberies and stuff available in camp as well as keeping camp supplied with food etc So the gang just moves once you decide you want to move and that you can move to where you choose between the 5 main camps. The Lakay swamps aren't really a camp just a stopover. It would be nice to have Colter open so no annoying tutorials and such. Even moving into blackwater area and also New Austin, thus making use of the WHOLE map. Side mission packs would have been nice or an easy way for modders to make their own side missions. New Austin and Blackwater as well as Ambarino/Grizzlies really needed more things to do. I also wanted more poker locations and even cheating and dueling options there and elsewhere. What about a 21/poker/dominoes/5 finger tournament story line? Fishing and hunting could have also had the same. Some modders have even come up with hunting competitions, but you can imagine how much more complete a dev version would have been.
So many missed opportunities with this game it's unbelievable and likely the reason is that the owners don't care, it's about the sales not the game as an independent piece of entertainment. Also the marxist programming objectives a main driver in blockbuster games. We still did get antichristian themes and such, race divide and conquer, feminazism, a light form of trannyism w chattenay, cannibalism, occultism in general, alien nonsense, meteorite nonsense(never observed over populated areas for hundred of years or at all really) and all the other garbage. So the GTA atm takes precedence especially online, 6 with the female, likely a tranny, protagonist in jewish florida takes precedence. They pretty much abandoned RDO and did little with it beyond forms of elaborate mods and of course in game monetization schemes. GTAVO needs no elaboration. Doubt I'll ever play a GTA game or anything jewstar makes ever again, certainly never pay for them.
The development cycles for these games are just too long and the games get worse and worse and cost more and waste more time to play. I hope most people would be done with gaming by 50 at the most. Most of the younger people, like under 10, play low graphics phone games with simple premise. These heavy games will be boring for them, require pc's that are very expensive and cost too much. Monetized phone games are usually quick, mostly free and only need a multi-use phone that everyone already owns anyways. 4k pc gaming is a big investment that requires a lot of interest and commitment, consoles are 4k/30 and also need a whole setup for and are single purpose items. Game makers are better off focusing on scalability and working with phone makers then heavy gpus that cost 1200 and need 1000 systems to plug into. And phone makers need to lower costs because this 1200 phone business isn't going to cut it. Only business usage could justify that for something that is used for calls, texts, internet primarily. Even the cameras aren't really better just higher resolution, my 2014 galaxy S5 12MP camera has been totally fine and I don't care about beyond 1080p video. Not interested in gaming on my phone at all or any phone. I have emulated nes/snes games on it fine in the past though, more than that is not wanted or needed.
So with devtimes an rdr game is likely 6 years away or so. With GTAV we got nothing SP past the first release, it was all online which I have no interest in. But they can't do a new game with online on the old game going because the new game will need online as well for them. GTAV released 10 years ago is still the most recent GTA game, and online has been the focus since release on pc. It makes more money to do that which is sad. There is nothing new about online stuff just more side stuff which devolves into idiocy and rampages, competition and such which is so banal. Of course plenty of in game monetization going on. Releasing a new gta or rdr game every 3 years would not be as profitable to them but would be more wanted by those who only play SP stuff. So really only online players are catered to and all that that means. Really new stories and such are not created much anymore, it's just boring franchises like far cry, asscreed and online games like GTAO. Even great sp games like COJ gunslinger could have been easily done in 3 years with the same format but new stories but instead we got dying light 2 which is a good game but not as good as DL1 and also threw up dollar signs in techlands eyes above all else. So COJ has been shelved for over 10 years now. Online gaming has really replaced thoughtful blockbuster games that are sp and coherent story focused. I don't want to play w jerks from who knows where and don't want to be nickel and dimed to death for what I should just pay for once and get a whole product. They are running towards a cliff on a road paved with money.